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Comic / Storyboard - AAA Fighting Game Storyboard Grid

A highly structured prompt for creating a 3x3 storyboard grid of a fighting game, maintaining consistent characters and full game UI elements.

Prompt

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{
  "instruction": "Use the provided two character images as exact visual references. Preserve identity, face, outfit, proportions, and details perfectly.",
  "concept": "{argument name="game concept" default="AAA fighting game scene presented as a Tekken-style gameplay grid storyboard"}",
  "layout": {
    "type": "3x3 grid",
    "description": "nine panels showing a continuous fight progression with full game UI visible in each frame"
  },
  "panels": [
    "panel 1: dramatic VS screen — character A vs character B, both facing each other, glowing background, versus text in center",
    "panel 2: round start — both fighters in idle stance, READY text on screen",
    "panel 3: FIGHT moment — cinematic spark explosion as fight begins",
    "panel 4: first attack — character A throws a punch with motion blur",
    "panel 5: counter attack — character B kicks with impact sparks",
    "panel 6: combo sequence — multiple hit sparks, motion trails, dynamic camera",
    "panel 7: low health moment — health bar flashing red, tension moment",
    "panel 8: finishing move — slow motion heavy hit, cinematic angle",
    "panel 9: KO screen — opponent falling back, huge KO text, particles flying"
  ],
  "style": "{argument name="art style" default="ultra realistic AAA Tekken-style fighting game, cinematic gameplay rendering, highly detailed characters, realistic lighting"}",
  "camera": "in-game fighting camera, slightly angled side view, dynamic zoom during impacts",
  "environment": "high-end fighting arena, dark background with neon accents, subtle depth, not distracting",
  "ui_elements": {
    "health_bars": "top left and right, detailed, glowing, decreasing across panels",
    "timer": "center top",
    "player_names": "top left and right",
    "round_indicator": "visible",
    "combo_counter": "appears during hits",
    "hit_effects": "sparks, flashes, light streaks",
    "KO_text": "large, bold, center screen in final panel",
    "READY_FIGHT_text": "arcade-style bold typography"
  },
  "effects": [
    "motion blur on attacks",
    "impact sparks",
    "energy trails",
    "camera shake effect",
    "slow motion feeling in finishing hit",
    "screen glow during hits"
  ],
  "color_grading": "{argument name="color grading" default="high contrast, arcade cinematic, vibrant highlights, deep shadows"}",
  "output": "clean 3x3 grid, perfectly aligned panels, full UI visible, no logos, no watermarks"
}
"reference_style": "Tekken 8 gameplay UI, arcade fighting game interface, modern AAA fighting HUD"

Attribution

Author
Ege
License
CC BY 4.0
Published
April 27, 2026
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